Japan In Pixels

Map Japan, tile by tile.

A top-down pixel art map built in Tiled Map Editor with LimeZu 16×16 tiles, rendered in PixiJS. Zoom from the whole country to a city street — or step inside a building. In development.

◆ In Development — Foundation First

A Pixel Art Map of Japan

Japan In Pixels is a top-down pixel art map of Japan, built tile-by-tile in Tiled Map Editor using LimeZu’s Modern Exteriors + Interiors packs (16×16), rendered in PixiJS on the web.

Maps are authored locally in Tiled, exported as JSON, then uploaded via a Laravel admin panel. The server rewrites tileset paths and stores the map; the browser fetches it and draws it. Click a prefecture to load a region; click a city to zoom to street level; click a building to step inside.

Jerome authors all maps first. Community contributions come in a later phase once the foundation is solid.

TOKYO 東京
KYOTO 京都
OSAKA 大阪
HOKKAIDO 北海道
OKINAWA 沖縄
NARA 奈良
HIROSHIMA 広島
FUKUOKA 福岡
AICHI 愛知
SAPPORO 札幌
SENDAI 仙台
KANAZAWA 金沢
NAGASAKI 長崎
KUMAMOTO 熊本
KAGOSHIMA 鹿児島
MATSUYAMA 松山
KOCHI 高知
NAGANO 長野
NIKKO 日光
NAHA 那覇

…and 27 more

Four Levels. Click Deeper.

You navigate by clicking or zooming from the whole country down to a single building interior.

L1

Japan Overview

All of Japan. Stylized terrain, ocean, prefectures as clickable polygons.

LimeZu Terrain

L2

Regional Map

Kanto, Kansai, Tohoku, Kyushu. Cities as clusters, landmarks, roads, rivers.

LimeZu Exteriors

L3

City Map

Full street-level detail. Buildings, parks, stations, shrines. Animated tiles.

LimeZu Exteriors

L4

Interior

Inside buildings. Pokémon-style separate maps. Convenience stores, shrines, homes.

LimeZu Interiors

Build Phases

Phase 1 — Foundation

Tiled setup. Build japan_overview.json. Prove PixiJS renders one map.

Phase 2 — Pipeline

Laravel admin panel. Map upload with path rewriting. Publish workflow. Tileset registry.

Phase 3 — Navigation

Drill-down works. First regional map (e.g. Kanto). Back button, pan + zoom.

Phase 4–7

First city (Tokyo L3) → Interiors (L4) → All regions + cities → Community contributions.

No user auth until Phase 7. No Mapbox — Tiled JSON + PixiJS only. Plain Blade (no Livewire) for now.

Why Pixel Art

Pixel art and Japan share a birthright. The medium that gave the world Zelda, Final Fantasy, and Super Mario was built on Japanese culture. The 16×16 tile and the tatami mat are both systems for seeing space.

Pixel art also has limits — and limits force choices. A 16px torii gate cannot show every detail. It shows what matters. The same logic governs shrine architecture, Japanese packaging design, and the shokunin approach to craft.

JapanInPixels uses the pixel grid not as nostalgia but as a constraint that produces clarity. Click to zoom from the whole country to a city street — or step inside a building.

Watch It Come Together

Development is documented in public. When new maps go live (Tiled → Laravel → PixiJS), you'll see it here first.

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Dev Journal

Read the development thinking on SpaceshipAdventures.com

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